Grandfather's Bastards

Hallux Interlude #2
Anniversary

“He’ll be here soon.”

“Who is he exactly?”

How long have you lived here?”

“I know… but I wasn’t working for her yet. I just know he’d show up sometimes.”

“…They call him ”/characters/hatchet" class=“wiki-content-link”>Hatchet… though I think I heard her call him ‘uncle’ one time."

“I thought she didn’t have family?”

“I don’t think he’s really family…”

“What do they do together?”

“I don’t really know. They go out into the wastes overnight.”

“… but what do they do together?”

“It’s her uncle!”

“You said they’re not related!”

“They don’t do that!”

“How do you know! They could be doing anything alone out in the wastes! And think about the books she -”

“Shhh! She’ll hear you!”

Starsky and Hutch glanced over from their not so subtle huddle to try to determine if their boss, Hallux, had overheard their conversation. They were relieved to find that she was characteristically ignoring their presence.

What was uncharacteristic, however, was the fact that the raven-haired woman’s hands were empty, absolutely devoid of one of her special novels. Her dark eyes were staring off into space, her face blank, not even a stray scowl to be seen.

To many this might have been a sign of the apocalypse. On a typical day that person might have been right. But there were two very important reasons this was not the case. Firstly, the apocalypse had already happened and it was unlikely it would happen again so soon. And secondly, it was a special day. As her two medical assistants had been so quietly discussing, it was time for Hatchet’s visit. Hallux always acted strangely leading up to these visits, though no one quite knew why. This was probably because no one had ever bothered to ask her why, but also possibly because she wouldn’t have told them anyway. She had learned very early in her life that pretty much everyone had a tragic backstory, and telling people about it didn’t change anything.

Suddenly the woman’s expression changed, and her head whipped towards the door as if she heard a sound the other two hadn’t. Starsky and Hutch froze, then jumped when Hallux suddenly stood and exited the room without a word.

They two assistants stared at the now empty doorway for a moment before Hutch turned to Starsky, a big grin on her face. "Well, I guess that means I’m in charge!”

“Now wait just a second!”

********************************************************************

To everyone working and living at the waystation, noise – even in the early morning – was to be expected. Machines were running constantly, and there were always people awake.

However, some noises in the early morning tended to draw the attention of the security guards. The sound of a lone motorcycle was approaching when there was no report of any returning crew or incoming messenger typically had guns cocked long before the motorcycle came into view.

However, once the leader of the watch – a long time occupant of the Waystation – recognized the man as Hatchet and an order to relax went out. The group went back to their morning preparations, though more than a few curious looks followed the man’s entrance into the Waystation.

The driver of the motorcycle was a man outfitted from head to toe in well crafted if worn leather. His long black hair and sun-dried copper skin seems to simultaneously glisten in and absorb the sunlight. Though there was nothing about him physically that seemed to make him more threatening than anyone else these days, he somehow still had a quality that made the hair on one’s arms stand up, that made it obvious he should not be messed with.

He slowly came to a halt outside of the building that held the infirmary just as Hallux herself came out of the door. His dark brown eyes met her own and the smallest of smiles appeared on both of their faces.

The man dropped his kickstand and got off of his still running motorcycle.

Hallux approached him. "Kpaihàkwinakwsi, Rotag. How are you?.”

“Kpaihàkwinakwsi, Nadie. I’m fine. You?”

“Fine.” There was a long pause as the two simply looked at each other. For the members of the Waystation that had never observed this interaction before – and for some that had – Hallux was almost unrecognizable. Sure her features were the same, but her face was softer, happier, more expressive. She was like a different woman.

After the long moment the man chuckled and patted the rear seat. " Shall we?"

Hallux got on without another word.

********************************************************************

They drove for a few hours. Hallux understood the direction they went didn’t really matter. They just needed to find a place that they could be completely alone. That and a place that ‘felt’ right to Hatchet.

Hallux herself didn’t really understand what ‘feeling’ like the right place meant. It probably was similar to how Chepi had been able to ‘feel’ if something felt safe.

In anycase, after hours on the bike in the increasingly intense sun, Hatchet slowly came to a stop. He paused, looking around – though his eyes were not focused on anything – then he flipped his bike off.

“Here.”

The two unpacked the bike silently, but it was not a silence filled with awkwardness. It was the silence of two people who had too much to tell each other and just couldn’t figure out where to start.

Luckily – or perhaps unluckily – the two were here for a purpose.

Very few cultures had survived the end, but the tribe Hallux and Hatchet belonged to happened to have the advantage of being part of one of the oldest cultures in the world [b]before[/b] the fall. In fact, if anything, the fall seemed to have actually strengthened their tribe, as it gave it gave them meaning in a crazy world. It also allowed the tribe an opportunity to really return to its the roots.

Many of these roots had included special ceremonies. Ceremonies which had only become more special with the development of abilities which the ‘elders’ of their tribe had been convinced connected them almost directly with the Maker.

Whether or not any of this “Maker” stuff was real, the ceremonies had been part of Hallux’s childhood. With the end of their tribe, many ceremonies had been lost. The few that had remained were held within Hatchet’s memory, but there was only one that seemed relevant these days. It was why they got together once a year, and the one that helped Hallux feel like she wasn’t completely disconnected from her family.

The two set up the fire, marked the directions and settled in to wait for dark. They finally got around to speaking about what the other had missed during the past year. Hallux learned that Hatchet’s daughter had just turned five. Hallux told him of the recent events that had occured around and in the Waystation.

“Actually…” Hallux was careful of her words. “I would like to include another in the ceremony, if you don’t mind. Her name is… was Diana.” Hallux’ voice was soft, and she looked over at Hatchet.

The older man regarded her with his black eyes, understanding and recognizing the pain that Hallux didn’t want to openly admit, then nodded. Hallux smiled in thanks.

Too soon for their liking the sun set and it was time to light the fire and begin.

As the fire crackled and the smoke lazily spiraled towards the moon, Hatchet began the chant. Hallux soon joined in, and their voices harmonized and vibrated in the darkness. Their words were filled with memories of those they had lost: of the good times, of the bad times, and of a promise.

“Làpìch knewëluhëmo”

I will see you all again.

View
Dutch Interlude #1

Dutch rolled in his sleep, trying to sleep off one too many rounds at Moe’s in the wake of Deathwish‘s demise. *What’s… happening… what’s that infernal racket* he thought as he slowly awoke to the sound of someone pounding on his door. His senses reengaged, and the vanilla stench of a half-empty bottle of bourbon from the corner wafted through his small hutch. “Shut it, I’m trying to sleep here” he snarled at the door before rolling over.

“Dutch!” a sharp, nasal voice called. Dutch groaned as he recognized Phil‘s voice. "Amos says he needs you up on the north wall right now, and he’ll sit at the card table with you and Lenny for stakes if you come out" Phil called to him.

That was enough to at least get Dutch’s attention. Amos wasn’t much of a card player, but he did like to bet big when he played. And he almost never played with Dutch, Lenny, and Deathwish. Or just Lenny’n me now… frak he cursed, slamming a fist into his bed.

“Yeah, yeah, I’m coming Phil. Just gimme a minute” he sighed, pushing out of his bed. He ran a hand down the thin stubble starting on his face, then through his coarse, black hair as he slipped into a green undershirt and his cammie pants. Scowling, he opened the door.

“What’s so frakkin’ important that Amos needs to get me up right now” he said, more than a hint of anger in his voice to Phil. Phil had come prepared it seemed, and offered the merc a cup of coffee – or was it battery acid, the taste might’ve been about the same – before he spoke up.

“Look, Amos just said to get you, Dutch, and tell you to bring your gear. He’s on the north tower” Phil replied, shaking his head. Jake gratefully scooped up the coffee cup from the survivor of the farm and downed it one long pull.

“Yeah, yeah, get to the north tower, bring the kit, right” he said, handing the metal cup back to Phil. “Let him know I’ll be up shortly” he said, slamming the door in Phil’s face. Damnit, can’t I even get one night to mourn!? he lamented as he slipped into his gear.

His body armor was strewn in a couple pieces. After the most recent fight with Scarytown, a new dent had joined the half-dozen or so in the chestpiece. The olive drab plate strapped over Dutch’s chest and closed up, a long scratch from a raider who’d tried to knife him running down the back. He slipped his web gear, festooned with extra ammo, a knife, and a few other oddments, over the armor, then buckled in his greaves and DAPs. The left greave bore a charred mark from a piece of a grenade burst it had caught during one of his forays down towards Scarytown. With Deathwish.

He sighed again before he slipped his pistol into its holster, the matte black finish of the weapon still immaculate, as Dutch barely ever used it in the field. His subgun – its finish scratched from constant use – was slung and then strapped across into a secure carry position. He then grabbed his rifle, turning it over in his hands once. He’d had this rifle since he was barely thirteen, when he’d landed at the Waystation with a traveling convoy. He’d pulled that off the corpse of a raider he’d beaten to death with his own hands, and that was enough to impress Marco and get himself a steady gig at the Waystation. The wood of the stock was a sharp contrast to the metal and plastics of the receiver and action, and the old tech scope perched atop it. And that was without the silencer that made it such an excellent tool for destruction, or the old-world rounds that went through body armor like it didn’t exist.

Dutch stepped outside. He damn well ought to have looked ridiculous festooned with that much firepower, but he didn’t. He looked like a man accompanied by a few old friends who’d be happy to help out if he needed it The fact that Dutch was barely twenty and already had three guns that counted as ‘very old friends’ said something about life in the Apocalypse, but that wasn’t his concern right now – Amos was.

After Grandfather had died and Marco took over as the Hardholder, Amos had ended up taking Marco’s previous job as head of security. Amos looked nothing like a hardboy – he was barely 5’ 5", needed thick glasses to see, and wasn’t what you’d call obviously strong. That’s just his game, though. He’s the best hand to hand fighter we’ve got in the Waystation, and probably the toughest bastard I’ve ever met Dutch figured. And that wasn’t even the scary part about him. Amos was a sharp motherfrakker to boot, and even though he was a good bit more aggressive than Grandfather had liked, he planned things out before he acted.

That’s how he got rid of that raiding party last year… and good God, does the man hate Raiders he thoguht as he shimmied up the ladder to get into the North Tower. Amos’s whole family – wife, daughter, and two sons- had been killed almost six years ago now, and that event had turned the meek little farmer into Marco’s Number One Guy. Rapidly. And now, he’s running all of Security… he thought, biting a lip.

Amos was known as one of the most aggressive folks in the Waystation. He’d advocated wiping out Scarytown several times, so that the Scavvers could get that far south and get some good stuff. Before the Farm fell, but after things there had turned to shit, he’d also proposed a ‘peacekeeping’ team be sent there to keep the peace by removing all firearms from the place, since they were so obviously about to turn raider. A very direct man with his enemies. Sharp, too Dutch figured as he swung up and over the ladder, into the tower.

Amos was waiting for him along with Tony, one of the regular Security types. “Dutch boy” Amos called, walking towards him. Tony, by contrast, was holding up a set of binos and scanning… the road in from Scarytown. Dutch’s eyes narrowed at that, and the ‘boy’ moniker everyone knew he hated, but could never quite shake.

“Amos. Phil said it was important” he grumbled back, lips a little thin as he made it clear he was not amused by any of this.

“Oh, it is important, just not quite urgent. Must maintain appearances, you see, and you coming up to a tower without your gear would raise a few eyes. Just wanted to talk…” he said, offering Dutch a mug of his preferred strong tea. Dutch accepted it out of politeness, then motioned to Amos coarsely.

“So talk. You dragged my ass out of bed on a bad night, Amos, what’s so frakkin’ important that it couldn’t wait until morning?” Dutch respond, disgruntled.

“Oh, I just wanted to hear your perspective on Scarytown. I’ve been warning Grandfather for years we needed to do something about those raider assholes, but he kept saying the uneasy peace would hold. Now, though, they killed one of ours, and it seems clear that they have no interest in coexisting with anyone. It would be… helpful, shall we say, if you could emphasize that to Marco next time you talk with him” he said.

Dutch let out a bitter chortle before he replied. “You think? Those motherless bastards have been a problem for too long. Every frakkin’ time we go down there, we worry, someone gets hurt, and they laugh. If Hooch wasn’t on an escort run tonight…” Dutch said, clenching a fist as he trailed off.

Amos shook his head at that. “Now, now, Dutch. That would just get a lot of people dead. All of Scarytown, sure, and that’s good, but also a good pile of the Bastards, my boys, and you to boot most likely. We do this, we do it *smart*” he emphasized. “And we don’t do it unilaterally. You need to pull back on pushing for immediate action – I heard about what you said at Moe’s. Going to Scarytown with the Bastards and rolling over them might sound good, but do you really think its going to work?” he said, two very, very cold blue eyes boring into Dutch’s through the glasses. “If we’re ever going to stamp that cesspool out, we need to do it smart. And someone like you is too damned valuable to that part to throw you away on a personal quest for vengeance. So speak to Marco, have your say with him about getting rid of these raiding bastards, but you don’t go off playing crusader and get your ass shot off. You hear me, boy?” he said in a tone Dutch had heard a couple times before.

Directed at raiders they’d taken alive before Amos began his ‘interrogations’.

Dutch gulped. Fear wasn’t something the young gunlugger was used to feeling, and he almost never felt it around the Waystation, but he got the distinct sense from Amos that he’d better listen to this one. Or at least not come back if I manage to take out the bastards… he thought, nodding back to Amos.

“Yeah… nothing stupid boss…” he said. The ice in those eyes relented a moment later as Amos nodded. He then slid a flask over.

“Good. Get back to bed, Dutch” he said quietly before turning back to Tony. More loudly, this time, he said “I told you there was nothing there and that we didn’t need Dutch to shoot it, Tony” as the merc climbed back down the ladder. Dawn had started to break, and with coffee and tea in him, Dutch was already up and about. May as well start the day now he figured, heading towards the motor pool to get a look at the truck Deathwish had died for before starting his patrol…

View
Hallux Interlude #1
An Expected Delivery

His long chestnut hair billowed in the wind, making waves akin to those that ebbed and flowed in the ocean below them. Alice moved forward, her hand outstretched, reaching for his muscular shoulder barely contained in his white tunic. She wouldn’t have normally come this close to the cliff, her fear of heights making anything higher than a stool pure terror, but his presence was comforting to her.

Hesitantly, but assured by his company and the promise of what their proximity would bring, she inched closer.

“Julian?” She called softly, for a moment fearful her words had been lost to the crashing sea below. But then he turned, his cocoa colored skin glistening in the sunlight, his eyes like emeralds.

“Mi amor.” His rumbling, accented voice caressing the words as he had caressed her the night before. She blushed, feeling his eyes gently undress her as gently as his large but rough hands had -

There was a knock at the storeroom door, light and hesitant, as if the knocker was nervous and uncertain of their actions. It was a soft knock, but it was loud enough to disturb the woman sitting on the small well-used cot trying to enjoy her book in peace and quiet.

A scowl appeared as Hallux slowly placed the book down beside her, waiting to hear if another unwelcome knock would occur. As it did, the woman’s eyebrows furrowed even farther, and she snapped the book shut.

She swung her legs off of the cot, nearly kicking the rickety shelving unit next to her but just barely missing it thanks to the years of experience she had moving around in this enclosed space. Giving the book one more longing pat, as if to say ’I’ll be back,’ Hallux moved over to the door.

Taking one more moment of preparation, she opened the door briskly, finding a hand at eye level and a surprised expression on the owner’s face.

“What?” Her voice was hard as her sharp brown eyes looked one of her assistants, Starsky, up and down before scanning the small but acceptably functional medical office behind him. Seeing no patients, she looked back up to meet Starsky’s eyes – satisfied to see the nervousness growing – her own eyes demanding an explanation for the interruption.

For a moment the man seemed to be at a loss, his face flying through a few different emotions. Normally Hallux was amused to see the effect she had on the man, but currently all she wanted to do was read her damn book, and Starsky’s presence was an obstruction in the way of that one joy.

Finally he found his voice. “It’s time.”

Hallux’s expression softened instantly. She turned back to the storage room, quickly grabbing a prepared bag before moving past the man without another word.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Hallux moved with purpose between the buildings and through the hallways of the Waystation. The people that saw her moved quickly out of her way, knowing that if she was out of her room without a book in hand, something was happening.

This was not Hallux’s first delivery. She’d performed a few during her roaming years. It was hard not to perform a variety of medical interventions when people discover you have medical experience, or at least more medical experience than the average person.

It had been awhile since her last, however, and each birth was different. Hallux could only hope this one would be straightforward.

She should have guessed it wouldn’t be.

Hallux walked into the room and took in the chaos. Now occupying the room was a worried Sunshine, a screaming woman and an only slightly less nervous Hutch telling the woman to push. Hallux had to give Hutch props, this would be the assistant’s first delivery, and she was exuding a level of confidence Hallux admittedly didn’t have her first time around.

The woman screaming was also experiencing her first delivery, though to say she was a bit more personally involved was an understatement. Her name was Rose. Since moving to the Waystation, Rose had become a sort of sous chef to Sunshine – who had taken a liking to her, and her cooking – though even kitchen work had become more and more difficult as her pregnancy had progressed. Rose was one of the survivors of the fiasco at the Farm, and with Sunshine on her side, she’d been able to integrate herself quite comfortably into the Waystation’s system. Her baby’s father had not been as lucky, never even making it out of the farm. As such their baby was very important to Rose, and despite the plethora of bad outcomes possible while giving birth in the current day and age, Rose had been excited to meet the child of the man she’d loved.

Until the contractions started, that is.

Hallux got her head in the game and moved in, placing her bag down and opening it to pull out the items she would need. Quickly getting the report from Hutch and taking over the front row seat, she got to work.

At first, everything seemed to be going without a hitch. But something just didn’t feel right to Hallux. She tried to put this feeling out of her mind as the baby was delivered without any more difficulty from the mother than was to be expected of a birth. It was a boy, and Hutch quickly dried him while Hallux performed the initial assessment.

Then, as she suctioned the baby’s nose and instructed Hutch to get the clamps, Hallux realized why it felt wrong. The baby wasn’t moving. He had a blue tinge to him, and he wasn’t breathing.

Without wasting a second she began resuscitation efforts. After simple external breaths didn’t help, she moved to CPR.

The room was suddenly quiet beyond Hallux’s counting, the only other sound an occasional whimper from Rose.

Despite the serious situation – and possibly because of it – Hallux’s mind had time to wander, and as usual during serious medical situations it wandered to her sister. Chepi had had an almost supernatural gift when it came to medical things. Even though she had been six years Hallux’s Junior, she’d been highly adept at everything medical. She would have had this baby breathing already, and would have been adequately comforting Rose with that impeccable and potentially psychically boosted bedside manner she’d possessed.

Unfortunately Chepi was not available. Rose would have to deal with Hallux. Luckily, where she was lacking in bedside manner, she made up in pure skill and experience.

Breathe. Hallux willed the small boy to do as she asked as she continued the pulses and artificial breaths.

And, as if hearing her, there was suddenly a congested coughing sound coming from the baby, before a loud shriek released itself from his mouth. Hallux let off on the compressions and watched as the baby’s blue-tinged face quickly became red as he continued to scream himself silly.

After a repeat examination, Hallux determined that the baby was currently ok. He would be a bit bruised, but being a baby, he’d most likely bounce back very quickly. She swaddled him with care, looking his now lively body over, making sure she hadn’t missed anything. Then she turned to Rose, who had begun blubbering.

As Hallux handed the yowling child to his sobbing mother with a comforting smile, she didn’t miss Hutch and Starsky’s now intertwined fingers.

Just what we need, another baby to screw up. She thought, though there was humor in her thoughts.

“Hutch and Starsky can give you a once over to make sure you’re ok. They’ll also stay close by to watch over your new baby boy for a while, to make sure nothing changes.” She told Rose, then turned to them, “Call me if anything happens.”

They nodded, hands quickly releasing as if trying – and horrifically failing – to avoid detection.

Stifling an amused look, Hallux turned back to Rose with a genuine smile on her face. “Congratulations.”

She then collected her things, nodded off a few more words of enthusiastic thanks, then moved out of the room. As left she heard the proposed name: James. The boy would be his father’s namesake.

Hallux shut the door to the now joyous room then turned down the hall, an uncharacteristic smile remaining as she made her way back to her room.

View
Session Three
High stakes in Scarytown

The Waystation had calmed down after the initial trouble with integrating refugees from The Farm. One of the new arrivals, Sander, was not from The Farm but rather was a wandering mechanic caught in the wrong place at the wrong time. He began setting up his workshop from his old RV out near the other garages, and caught the attention of Marmot. Together they looked at the driver’s combine harvester-cum-tank, and Sander evaluated the engine, seeing if it spoke to him.

Meanwhile, Dutch was playing cards with Deathwish and Lenny, as he so often did when not on patrol. Deathwish kept ribbing him about Scarytown and his experiences there, while Lenny wisely stayed out of it. Eventually, Dutch copped to Deathwish and her ribbing, agreeing to take a scav run south of Scarytown using a secret route she had heard about over the raider camp.

Dutch and Deathwish gathered up Hallux, who Deathwish agreed to bring along to assuage Dutch’s paranoia, and then headed to the garages to find Marmot. They met Sander for the first time, and Deathwish asked him about his plans for Marmot’s tank. After hearing he was looking for truck parts, she volunteered the location of an old truck dealer south of Scarytown, right where the group was planning to go.

The trip was slow, given the mechanicals of Marmot’s tank, but they arrived at the old scavving grounds near Bars and Nob in the late afternoon. The tank ascended the on-ramp and made it across the overpass without much trouble, but the group attracted the attention of the raiders who were just north of the offramp they came down.

The raiders opened their gate and pushed out their “war wagon”, an old Humvee with no engine. The wagon still had a belt-fed machine gun in the ring-mount, though. Dutch took the shot, causing the raiders to scatter. One still went for the gun, though. Marmot turned the tank around and took out both the gun and the raider with one of the old harvesting arms. After that, the group beat feet down to their scavenging site.

Sander found the angriest-feeling truck on the lot, and began removing parts, checking for psychic residue on the mechanical condition of the turbo. The turbo felt good (as good as a 50+ year-old part could feel), but it had heard things. There were others, who lived to the south. They were better armed and organized than the raiders of Scarytown. And they were coming back.

As the group camped, they could hear the war drums and see the orange light from the funeral pyres inside the Scarytown camp. They’d have to make their getaway quick in the morning.

However, quick wasn’t the initial plan. After some discussion, the group decided that if they acted fast they’d be able to steal the war wagon. Dutch snuck over to the immobile vehicle to hook up a tow rope, and as he was hooking it up, he found himself looking straight at one of the raiders. He opted to finish the hookup, and got shot for his trouble, though his armor absorbed most of the damage. However, Marmot floored it as soon as the connection was made, leaving Dutch there with several other raiders. He pointed his gun, they pointed their guns. He motioned to his armor, and told them that nobody had to die…and started walking away from the camp. They let him go.
Dutch reconvened with the group, who had come up with a plan to run straight up and then off-road to get away as quickly as possible. The raiders were still incensed at their theft of the war wagon, and sent two old motorcycles with sidecars after them. Dutch scrambled to the back of the combine, and Deathwish followed. He took a shot at the most heavily armed raider, who in his death throes clutched the trigger and rained bullets on the back of the tank. Dutch barely escaped being hit. Deathwish caught a bullet between her neck and her shoulder. Thinking quickly, Marmot slowed a bit to get the motorcycles closer to the war wagon, and then started swerving. One raider lost control of his bike…the other, seeing his co-rider dead, turned around to help his friends. When they were safely out of range, Hallux rushed to check on Deathwish. She couldn’t stop the bleeding. “Deathwish” Diana got her wish.

Dutch was relatively young, and hadn’t experienced much death up close. After this, though, he wasn’t going to take it sitting down. He jumped out of the tank and started running back. At this point, Sander had tried to take solace in the psychic maelstrom, but he was only getting one message: “Martyr for a martyr”. The raiders considered them even, or at least he thought. Dutch wasn’t going to help that situation. Hallux went running after him.

Hallux caught up to Dutch fairly quickly, unburdened by armor or three guns. She tried her best to talk him down, and eventually got him to agree to a compromise. He could come back with the Bastards later, but going in alone was a suicide mission. She had no idea what Hooch would actually think of this, but it got Dutch to turn around and go back to the tank.

They arrived that evening, and debriefed Marco on what had happened. Before going to start the repairs on the tank, Sander told Marco about what the turbo had told him. Despite his typical skepticism of the maelstrom, Marco seemed inclined to listen, this time…

View
Session Two
Buying the Farm

Grav has been having problems with his research and his students, so he distracts himself by using the psychic maelstrom to help the other holding residents deal with the conflicts surrounding The Farm. Almost immediately he gets more than he bargained for, and ends up agreeing to meet a Brainer from the group who took over The Farm, just called The Hunters.

The Hunters were driven from their original holding, The Lodge, by a group calling themselves “The Scientists”. They were in search of unlocking the function of the building the lodge was located in, a large electrical station of some sort. The Brainer didn’t quite understand, but he brought a large field manual for Grav to attempt to read.

The meeting took place near Bars and Nob, like the last chance meeting the group had with the Hunters. After the meeting was over and the team prepared to leave, the sounds of gunfire to the south had noticeably intensified. Something was going on in Scarytown

View
Session 1
Dawn of the Hunters

Marmot returned from a run to Poland, one of the few residents of the holding who missed Grandfather’s funeral. He’s called in to see Marco, along with Hallux and Dutch. There’s a woman in Marco’s office, delirious and muttering to herself. Hallux treats her wounds and gets her some water, and is treated to rambling about the Farm and the Hunters. Not sure what to make of this, Marco orders Marmot to take Dutch to The Farm, and bring Hallux along in case there are any wounded.

Marmot drives his Unimog to the edge of the valley near The Farm. Dutch hikes up a nearby hill to reconnoiter. In the distance he sees men wandering around with gas masks, but not much of the residents. They appear to be headquartering in the Farm’s Big house, a meeting house in the center of the holding. Unsure what to make of the goings-on, Marmot tries his best to open his mind to the psychic currents around the holding. He gets thrown back out of the maelstrom, with only one message: “I am the hunter, and you the hunted.”

The psychic link appears to have given them away. Several soldier types start heading to the woods from the holding, and their scouts move around the woods. Dutch takes down one of the troops coming towards him, but is shot by one of the scouts. He’s able to dispatch the shooter and scare off the others, but the remaining scout gets the drop on him and bears his rifle on Dutch’s head. Dutch slowly puts his guns down, and the scout tries to get him to come along quietly. Dutch is able to get some information out of him, and plays for time as Marmot and Hallux get closer. Marmot tries to distract the scout, who doesn’t fall for it and shoots Dutch in the gut. Dutch’s armor takes care of most of the impact from the blast but he loses his footing and tumbles back into the woods. Marmot uses the chaos to take him out with a shotgun blast to the chest. Dutch gets back to his feet and helps Marmot take the body back to the Unimog. Unfortunately, Marmot missed the key detail that the scout was not in fact dead. As Hallux moved to assess the body, the scout grabbed her by the neck, causing a nasty melee around the back of the truck. Marmot beat the man with the butt of his gun until he stopped breathing, and then decided to leave post-haste. Worried about leading these raiders straight back to the Waystation, Dutch recommended that the group head south to the ruins of Bars and Nob first, and then loop back home.

The trip to the ruins was uneventful, and the group radioed home and waited for things to calm down. Not too long after their arrival, a group of motorcycles happened upon the ruins, and it appeared to be more Hunters. The team stayed low and watched from inside the abandoned bookstore. The team lazily circled the area, and then lit a smoke signal inside a 155 millimeter shell before departing. Not wanting to figure out what the smoke signal meant, the team waited until the motorcycles left and then sped home.

Unfortunately a Unimog is not made for maneuvering at speed, and there was a slight tipover issue. The truck was righted quickly, but the fuel tank deposited much of its contents on the road, resulting in a slowdown near home. As Marmot refueled, Dutch spotted lights from in the woods, and approached carefully. He called out, and one of the people recognized him. It ended up being a group of refugees from The Farm, running from the very Hunters they were. After organizing with the Waystation, the refugees were successfully brought home, and the team debriefed with Marco regarding this new threat they had discovered.

View
Session 0 Recap
April 3, 2016

The game started with a great session zero, with tons of notes and ideas being generated. The important events to recap:

Grandfather’s funeral was conducted by Marco, and pretty much everyone in the holding came out for it. There was no infighting, everything was fairly peaceful.

Grav’s students were mostly in a jubilant mood, and some excessive imbibing may have occurred.

Marco made his opinion known to Dutch that he was not as tolerant as Grandfather was of some elements in the holding, like Grav and Klarssen. He doesn’t know what they do for the holding and how to make them pull weight in a way he understands.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.