Tag: Session

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  • Session 1

    Marmot returned from a run to Poland, one of the few residents of the holding who missed Grandfather's funeral. He's called in to see Marco, along with Hallux and Dutch. There's a woman in Marco's office, delirious and muttering to herself. Hallux treats …

  • Session Two

    Grav has been having problems with his research and his students, so he distracts himself by using the psychic maelstrom to help the other holding residents deal with the conflicts surrounding The Farm. Almost immediately he gets more than he bargained …

  • Session Three

    The Waystation had calmed down after the initial trouble with integrating refugees from The Farm. One of the new arrivals, Sander, was not from The Farm but rather was a wandering mechanic caught in the wrong place at the wrong time. He began setting up …

  • Session Four

    Hallux returned to the Waystation with Hatchet in the early morning hours. At a particularly rocky section they needed to walk. Without the engine drowning out voices, Hatchet expressed his concern about Amos. The last time Hatchet had been to the …

  • Session Five

    In light of the palpable tension of the day before, Marco sent the Bastards off on an overwatch and trade ride to Poland. He stayed up until they left, talking with Moe and doing his best to ease his mind. The next day wouldn’t be any easier. There …

  • Session Six

    Moe has not slept, but is awoken by Shiva. Being asked to walk with her outside the Waystation, he takes his trusty “second bartender” and follows her out into the woods. In the overcast night, they see a glow on the horizon. Moe knows almost immediately; …

  • Session 7

    Dutch, Smith, Moe, Marmot, and Klarssen had stayed overnight in the bowels of the Plant, marvelling all the while at the ancient constructions. They had meetings scheduled that morning, but as soon as breakfast ended things started going wrong. Marmot …

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